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020 _a9789811981210
024 7 _a10.1007/978-981-19-8121-0
_2doi
040 _aES-VaUEC
_bspa
_cES-VaUEC
_dES-VaUE
050 4 _aHD45
_b2023 EB
245 0 0 _aDigital Entertainment as Next Evolution in Service Sector :
_bEmerging Digital Solutions in Reshaping Different Industries
_cedited by Subhankar Das, Saikat Gochhait
250 _a1st ed 2023
264 1 _aSingapore
_c2023
_bSpringer International Publishing
300 _a1 recurso en línea
336 _atexto
_btxt
_2rdacontent
337 _aelectrónico
_bc
_2rdamedia
338 _arecurso electrónico
_bcr
_2rdacarrier
490 0 _aSpringer
505 0 _aChapter-1: Emerging trends for reshaping digital entertainment: Role of demographics, consumer, and technological innovations -- Chapter 2: Digital Solution for Broadcast Media: Role of Pandemic and Sustainable Development of depleting industries -- Chapter 3: Digital Solution for Entertainment: An overview of Over the Top (OTT) and digital media -- Chapter 4: Digital Solution for social media: Role of digital evolution on business enterprises -- Chapter 5: Digital Solution for Print and Publishing -- Chapter 6: Digital Solution for Gaming: How the entertainment is evolving with new interactive games -- Chapter 7: Digital payment applications and their role in popularizing various entertainment platforms across the world -- Chapter 8: Digital Solution for Human Resource -- Chapter 9: Digital Solution for Healthcare -- Chapter 10: Digital Solution for Industry 4.0 and 5.0.
520 _aThe book showcases research on digital entertainment solutions in different sectors. In recent years, digital media have evolved to include bandwidth-rich, smart, and connected platforms accessed via computers, tablets, smart phones, social media, and video game consoles. The high connectivity and vast processing capacity of these platforms have allowed for platform-agnostic, streaming, always-on, entertainment-on-demand consumption of digital content in a way distinct from traditional models of entertainment consumption. Moving beyond the unilateral delivery of content, with fixed positions of the entertainers and the entertained, digital entertainment is now dynamically generated by users and providers, blurring the boundary between producers and consumers of entertainment. With the increasing accessibility of multimodal media that surround audiences with sensory-rich information, digital entertainment is becoming more immersive. Dr. Subhankar Das is an Academician, Researcher, Author, Writer, Blogger, Data Science trainer, and Social Media Marketing Consultant. He is currently working as Professor and Researcher in the Honors Program, Duy Tan University, Da Nang, Vietnam, with 14+ Years of Teaching and Research Experience and more than 26 Scopus SSCI and SCIe publications. Dr. Saikat Gochhait teaches at Symbiosis Institute of Digital & Telecom Management, Symbiosis International Deemed University Pune, India and Neurosciences Research Institute-Samara State Medical University, Russia. He is Ph.D and Post-Doctoral Fellow from the UEx, Spain and National Dong Hwa University, Taiwan. He was Awarded DITA and MOFA Fellowship in 2017 and 2018. His research publication with foreign authors is indexed in Scopus, ABDC, and Web of Science. He is a Senior IEEE member.
988 _aSpringer_Business_2023
650 7 _2embne
_9274036
_aInnovaciones tecnológicas
856 4 0 _uhttps://go.openathens.net/redirector/universidadeuropea.es?url=https://doi.org/10.1007/978-981-19-8121-0
_zAcceso a este recurso digital (usuarios Universidad Europea de Valencia)
942 _2lcc
_cLE
_n0
998 _b02/2024
_db
_el
_zSI