000 04026nam a22003735i 4500
999 _c238548
_d238548
001 238548
003 ES-VaUE
005 20240625153942.0
006 a||||fo|||| 00| 0
007 cr nn 008mamaa
008 230809s2023 si | o |||| 0|eng d
020 _a9789819941292
024 7 _a10.1007/978-981-99-4129-2
_2doi
040 _aES-VaUEC
_bspa
_cES-VaUEC
_dES-VaUE
050 4 _aHF5415.3
_b2023 EB
100 1 0 _aLin, Huang
_eautor
_0(orcid)0000-0002-4027-6883
_4http://id.loc.gov/vocabulary/relators/aut
_9518810
245 1 0 _aValue Realization in the Phygital Reality Market :
_bConsumption and Service Under Conflation of the Physical, Digital, and Virtual Worlds
_cby Lin Huang, Biao Gao, Mengjia Gao
250 _a1st ed 2023
264 1 _aSingapore
_c2023
_bSpringer International Publishing
300 0 0 _a1 recurso en línea
336 _atexto
_btxt
_2rdacontent
337 _aelectrónico
_bc
_2rdamedia
338 _arecurso electrónico
_bcr
_2rdacarrier
490 0 _aKobe University Monograph Series in Social Science Research,
_x2524-5058
505 0 _aIntroduction: Scope and Overview -- Value Realization from the Perspective of Customers and Users -- Value Creation through Technological Innovation -- Theory for Understanding the Value Realization -- Smart media era: transformation in the age of Internet communication -- The metaverse era: communication revolution by the meta-verse -- Acceptance and Use of Omni Retail Services (Segment Analysis) -- Comparison of Online Retailing between China and Japan -- Conclusion Chapter.
520 _aThis book is a timely and much-needed comprehensive compilation that reflects the development of research on consumption and communication in the conflation of the real and digital worlds, bringing together the current state of thinking about the phygital reality market and the cutting-edge challenges that are involved. In this book, the term "phygital reality market" is used, implying that the physical, digital, and virtual realms are fused into one to recognize and understand the market with multiple or mixed realities. The concept of the phygital reality market captures the new realities that consumers are shopping, consuming, and living, and companies are competing within the physical, digital, and virtual marketplaces. The book covers the research on consumption, service, and communication in the phygital reality market and compiles the current state of thinking, challenges, and cases having to do with the acceptance and diffusion of new technologies of phygital reality. The interest in the phygital reality market, such as omnichannel retailing integrating physical stores and online services, has grown hugely over the last two decades, particularly since the coronavirus pandemic. COVID triggered severe social and economic disruption around the world but has accelerated the acceptance and diffusion of new technologies in the phygital reality market, where the physical, digital, and virtual worlds are conflated. Versatile problem solving and new challenges are reflected in the value realization process of innovation - in other words, widespread acceptance and diffusion of devices or services that embody new technologies. The excitement and hype associated with the metaverse have highlighted the need to understand the creation and adoption of new technologies in consumption and marketing, recognition of the foundational role of new technologies in driving consumer behavior, and marketing theory and practice in value realization as a vital part of the process of digital transformation.
988 _aSpringer_Business_2023
650 7 _2embne
_9142939
_aConsumidores
_xPreferencias
700 1 _9518811
_aGao, Biao
_eautor
700 1 _9518812
_aGao, Mengjia
_eautor
856 4 0 _uhttps://go.openathens.net/redirector/universidadeuropea.es?url=https://doi.org/10.1007/978-981-99-4129-2
_zAcceso a este recurso digital (usuarios Universidad Europea de Valencia)
942 _2lcc
_cLE
998 _b06/2024
_db
_ej
_zSI