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008 200908s2020 ||||| |||| 00| 0 eng d
020 _a978-3-030-40237-2
040 _bspa
_dES-VaUE
050 _aRC553 L34
_b.A88 2020 EB
100 _9515719
_aLahiri, Uttama
245 _aA Computational View of Autism :
_bUsing Virtual Reality Technologies in Autism Intervention
_cUttama Lahiri
260 _aCham
_bSpringer Nature Switzerland
_c2020
300 _a1 recurso en línea (266 páginas)
336 _2rdacontent
_aTexto (visual)
_btxt
337 _2rdamedia
_aelectrónico
_bc
338 _2rdacarrier
_arecurso electrónico
_bcr
520 _aThis book first explains autism, its prevalence, and some conventional intervention techniques, and it then describes how virtual reality technology can support autism intervention and skills training. The approaches and technologies covered include immersive virtual reality, augmented reality and mixed reality. The tasks covered include emotion recognition, affective computing, teaching communication skills, imparting literacy skills, training for imitation skills, and joint attention skills. Most of the chapters assume no prerequisite knowledge of autism or virtual reality, and they are supported throughout with detailed references for further investigation.
650 7 _2embne
_97330
_aNeurología
856 4 0 _uhttps://go.openathens.net/redirector/universidadeuropea.es?url=http://link.springer.com/book/10.1007/978-3-030-40237-2
_zAcceso a este recurso digital (usuarios Universidad Europea de Valencia)
942 _2lcc
_cLE
998 _db