| 000 | 01693nam a22002894i 4500 | ||
|---|---|---|---|
| 001 | 8093 | ||
| 999 |
_c8093 _d8093 |
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| 003 | ES-VaUE | ||
| 005 | 20200908144540.0 | ||
| 006 | a||||fo|||| 00| 0 | ||
| 007 | cr cn |||mnn|| | ||
| 008 | 200908s2020 ||||| |||| 00| 0 eng d | ||
| 020 | _a978-3-030-40237-2 | ||
| 040 |
_bspa _dES-VaUE |
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| 050 |
_aRC553 L34 _b.A88 2020 EB |
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| 100 |
_9515719 _aLahiri, Uttama |
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| 245 |
_aA Computational View of Autism : _bUsing Virtual Reality Technologies in Autism Intervention _cUttama Lahiri |
||
| 260 |
_aCham _bSpringer Nature Switzerland _c2020 |
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| 300 | _a1 recurso en línea (266 páginas) | ||
| 336 |
_2rdacontent _aTexto (visual) _btxt |
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| 337 |
_2rdamedia _aelectrónico _bc |
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| 338 |
_2rdacarrier _arecurso electrónico _bcr |
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| 520 | _aThis book first explains autism, its prevalence, and some conventional intervention techniques, and it then describes how virtual reality technology can support autism intervention and skills training. The approaches and technologies covered include immersive virtual reality, augmented reality and mixed reality. The tasks covered include emotion recognition, affective computing, teaching communication skills, imparting literacy skills, training for imitation skills, and joint attention skills. Most of the chapters assume no prerequisite knowledge of autism or virtual reality, and they are supported throughout with detailed references for further investigation. | ||
| 650 | 7 |
_2embne _97330 _aNeurología |
|
| 856 | 4 | 0 |
_uhttps://go.openathens.net/redirector/universidadeuropea.es?url=http://link.springer.com/book/10.1007/978-3-030-40237-2 _zAcceso a este recurso digital (usuarios Universidad Europea de Valencia) |
| 942 |
_2lcc _cLE |
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| 998 | _db | ||